Gamification in teaching - learning of mathematics in elementary basic education
Keywords:
Gamification, innovation, rewards, competition, methodologyAbstract
The purpose of this work is to provide an effective and fun experience for the development of mathematical abilities, skills and competencies in a learning environment based on technology and game dynamics, this implies that elementary school students learn by playing while doing an academic task, supporting a system of activities that includes Gamification as a didactic strategy to improve the teaching-learning process of mathematics, through innovation, fun, productivity, managing to overcome disinterest and low academic performance . Gamification will allow students to acquire friendly, challenging and motivating knowledge that produces positive results, through a specific challenge following the rules of the game to achieve a reward system in a motivating competition between peers, overcoming levels of difficulty that will allow them to acquire new knowledge and mathematical skills, which contribute to emotional well-being and the development of logical thinking, intuition and abstraction. The purpose of the activities system is to help students arouse interest in learning mathematics and teachers as an inter-learning methodology to enhance creativity and the development of skills of their students.