Scratch editors a didactic procedure for its study
Keywords:
Scratch; Lenguaje de programación visual; Interfaz de trabajo; bloques de programaciónAbstract
The purpose of this article is to assess the importance and potential of Scratch as a visual programming language, in the context of the Third Improvement of the National Education System in Cuba. It also offers a didactic procedure based on the deductive method and analogy, which allows you to move through the content under study from the most general elements that characterize this programming language to the identification of the most common aspects present in the interface Editor's graph to be used, thus facilitating the acquisition of the system of concepts and procedures that will contribute to solving problems from educational entities.